About Me

I am a Game Developer with 4+ years of professional experience specializing in Unity, multiplayer architectures, and immersive XR applications. My expertise spans across game development, web technologies, and extended reality (AR/VR), allowing me to create comprehensive interactive experiences across multiple platforms.
With a strong background in object-oriented programming using C# and JavaScript, I've successfully delivered projects ranging from real-time multiplayer VR environments to full-stack web applications. My technical proficiency includes network synchronization with Photon PUN, performance optimization for standalone VR devices, physics-based interactions, and scalable gameplay systems.
My technical stack includes Unity (C#), web development with React, Next.js, and Node.js, 3D modeling with Blender, and XR development using Oculus SDK and AR Foundation. I'm experienced in creating responsive web applications, implementing real-time multiplayer systems, and developing intuitive user interfaces for both 2D and 3D environments.
When I'm not developing games or building web applications, I stay current with emerging technologies in game engines, rendering systems, and interactive media. I'm passionate about game mechanics, shader programming, and creating seamless experiences that bridge the gap between traditional gaming, web platforms, and immersive XR technologies. I thrive on taking on new challenges and collaborating with talented teams to push the boundaries of interactive entertainment.